Undersea Odyssey Postmortem
This is my second commercially-released game. I had a few different goals for it; first, as always, I was looking to expand my portfolio....
This is my second commercially-released game. I had a few different goals for it; first, as always, I was looking to expand my portfolio....
After the launch of Undersea Odyssey last week, I've been splitting my time between a lot of different endeavors: promoting, working on...
Anyone who's done serious work in Unity knows that it's notorious for audio issues. It's basically impossible to get a perfectly-looping...
I guess updates don't take nearly as long to approve and rollout as alpha builds, because I've already released both Version 1.0 and a...
After spending this weekend testing a final few things, today I uploaded the 1.0 version of Undersea Odyssey to the Google Play Store. I...
The second part of my genius money-making strategy is to include In-App Purchases. Also known as microstransactions, they've been the...
And now, the moment we've all been waiting for: adding Unity Ads to the game so that we can finally start making some money. The concept...
Since we last spoke, I've been working on the mobile app-specific parts of my mobile app, namely integrating Unity Ads and Google Play...
...No, it isn't artwork, and it the quirks of Unity, the hours spent bug hunting, or any of the other things I usually complain about. ...
Here's a surprise to kick off your weekend: the online demo of Undersea Odyssey is live! I wanted to start promoting this one as soon as...
I've always disliked when people use "personal stuff" as an excuse for not getting their work done. This problem ran rampant during my...
It's time for the third installment of my discourse on UO's core gameplay loop, collect treasure. Treasure is the currency of the game,...
Last time, I explained what a core gameplay loop was, and identified Undersea Odyssey's as "avoid obstacles, collect treasure". The...
I have my next few blog posts planned out, but I realized that before I jump right in, there are some vocabulary and concepts I need to...
Last time, we were talking about how to read phone input, and we concluded that none of the motion-sensing tools available in the API...
If the date stamps on these things are any indication, I've been working on Undersea Odyssey for a month and a half now, and I've only...
Welcome to another edition of this devlog. Today's topic is the Behavioral Model of coding, which is one of the most personally...
Today, I'd like to talk to you about the in-game shop. The eventual plan is to offer a way to pay for items using real money, but before...
My latest game project is called Undersea Odyssey. It's my first excursion into the world of mobile gaming, and I'll be making use of...
The first thing I did when starting my next game project was update to Unity 2019. It was due, but the biggest factor in that decision...