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    Zak Olyarnik
    • Oct 20, 2019
    • 4 min

    Undersea Odyssey Postmortem

    This is my second commercially-released game. I had a few different goals for it; first, as always, I was looking to expand my portfolio...

    6 views0 comments
    Zak Olyarnik
    • Oct 11, 2019
    • 5 min

    Post-Launch Updates (Part I)

    After the launch of Undersea Odyssey last week, I've been splitting my time between a lot of different endeavors: promoting, working on t...

    5 views0 comments
    Zak Olyarnik
    • Oct 6, 2019
    • 3 min

    Android Native Audio

    Anyone who's done serious work in Unity knows that it's notorious for audio issues. It's basically impossible to get a perfectly-looping...

    92 views0 comments
    Zak Olyarnik
    • Oct 1, 2019
    • 1 min

    Undersea Odyssey is Available Now!

    I guess updates don't take nearly as long to approve and rollout as alpha builds, because I've already released both Version 1.0 and a bu...

    4 views0 comments
    Zak Olyarnik
    • Sep 30, 2019
    • 1 min

    Now, We Wait...

    After spending this weekend testing a final few things, today I uploaded the 1.0 version of Undersea Odyssey to the Google Play Store. I...

    4 views0 comments
    Zak Olyarnik
    • Sep 25, 2019
    • 3 min

    IAPs

    The second part of my genius money-making strategy is to include In-App Purchases. Also known as microstransactions, they've been the su...

    3 views0 comments
    Zak Olyarnik
    • Sep 15, 2019
    • 3 min

    Adding Ads

    And now, the moment we've all been waiting for: adding Unity Ads to the game so that we can finally start making some money. The concept...

    4 views0 comments
    Zak Olyarnik
    • Sep 9, 2019
    • 3 min

    Google Leaderboards

    Since we last spoke, I've been working on the mobile app-specific parts of my mobile app, namely integrating Unity Ads and Google Play St...

    5 views0 comments
    Zak Olyarnik
    • Aug 27, 2019
    • 4 min

    The Worst Part of Game Development

    ...No, it isn't artwork, and it the quirks of Unity, the hours spent bug hunting, or any of the other things I usually complain about. I...

    10 views0 comments
    Zak Olyarnik
    • Aug 23, 2019
    • 1 min

    Online Demo is Live!

    Here's a surprise to kick off your weekend: the online demo of Undersea Odyssey is live! I wanted to start promoting this one as soon as...

    6 views0 comments
    Zak Olyarnik
    • Aug 15, 2019
    • 4 min

    How To Play

    I've always disliked when people use "personal stuff" as an excuse for not getting their work done. This problem ran rampant during my c...

    5 views0 comments
    Zak Olyarnik
    • Aug 2, 2019
    • 5 min

    The Core Gameplay Loop: Collectibles (Part III)

    It's time for the third installment of my discourse on UO's core gameplay loop, collect treasure. Treasure is the currency of the game, ...

    6 views0 comments
    Zak Olyarnik
    • Jul 29, 2019
    • 5 min

    The Core Gameplay Loop: Obstacle Gates (Part II)

    Last time, I explained what a core gameplay loop was, and identified Undersea Odyssey's as "avoid obstacles, collect treasure". The firs...

    5 views0 comments
    Zak Olyarnik
    • Jul 26, 2019
    • 3 min

    The Core Gameplay Loop: Mechanics (Part I)

    I have my next few blog posts planned out, but I realized that before I jump right in, there are some vocabulary and concepts I need to i...

    224 views0 comments
    Zak Olyarnik
    • Jul 20, 2019
    • 4 min

    Phone Input (Part II)

    Last time, we were talking about how to read phone input, and we concluded that none of the motion-sensing tools available in the API wou...

    2 views0 comments
    Zak Olyarnik
    • Jul 17, 2019
    • 5 min

    Phone Input (Part I)

    If the date stamps on these things are any indication, I've been working on Undersea Odyssey for a month and a half now, and I've only ju...

    4 views0 comments
    Zak Olyarnik
    • Jul 8, 2019
    • 4 min

    The Behavioral Model

    Welcome to another edition of this devlog. Today's topic is the Behavioral Model of coding, which is one of the most personally head-scr...

    4 views0 comments
    Zak Olyarnik
    • Jul 1, 2019
    • 5 min

    Shopping for Subs

    Today, I'd like to talk to you about the in-game shop. The eventual plan is to offer a way to pay for items using real money, but before...

    2 views0 comments
    Zak Olyarnik
    • Jun 27, 2019
    • 2 min

    New Game Announcement!

    My latest game project is called Undersea Odyssey. It's my first excursion into the world of mobile gaming, and I'll be making use of th...

    5 views0 comments
    Zak Olyarnik
    • Jun 16, 2019
    • 4 min

    Prefab Variants

    The first thing I did when starting my next game project was update to Unity 2019. It was due, but the biggest factor in that decision w...

    39 views0 comments
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