A* and the Space Cows: AI (Part I)
I cleverly avoided doing anything AI-related on my senior project, and before that, the most complex thing I had tackled was the...
I cleverly avoided doing anything AI-related on my senior project, and before that, the most complex thing I had tackled was the...
One of the things I'm most proud of in ACF is my map generation algorithm. At its most basic, each planet map is a square tile grid,...
I've been taking it a little easy in the wake of Alpha; just one more game mode and some playtest-feedback-driven bug fixes over the...
...And I promise it was done yesterday, but I had some unexpected problems with the build and distribution, so I left this announcement...
I've spent the entirety of the last two days hunting down the nastiest bug I've had to face on this project (edging out the second...
There's no such thing as a holiday for a computer scientist. I've been a tenacious little monkey here at the end of 2018, and I just...
Pre-Alpha launched last week, but I spent all of this one trying to solve lingering performance issues. When I first made the web build,...
Alien Cow Farm is now live! I'd recommend doing the download for the best performance, and please don't forget to fill out the gameplay...
That's right, ladies and gents, the first public release of Alien Cow Farm is dropping in just one week! ...Which means that I'll be...
After the art issues which I'm coping with, the next biggest obstacle for me as a single-person studio was always going to be the actual...
Today I wanted to share some of the models I've been busy creating for the game's first map, Purple Planet (working name). Level design...
When you set a button's transition method to "Animation", Unity automatically creates an animator with all of the default states and all...
The Unity animator is probably the most confusing thing I've delved into so far, so I'm going to try and go slow while I explain it. ...
Alien Cow Farm is a game for 1-4 players, which has already presented some challenges when it comes to gameplay. But it also meant...
I had two very specific ideas for the menus in my game. First, I wanted everything to be set up like the player was looking at a...
I'm still collecting my thoughts about menu UI and animations (topics which have occupied so much of my time recently that I've been...
I knew from the start that I wanted Alien Cow Farm to be a couch-co-op multiplayer game, which meant it needed splitscreen. Unity makes...
I have long struggled with Unity's UI system. It's been designed to make it easy to support multiple resolutions simultaneously, through...
As I mentioned last time, the second big problem with creating a game entirely out of Unity's default primitive assets is one of...
I am not an artist; you should just trust me on that. Since Alien Cow Farm is still a solo project (for now), the original plan for all...