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Map-Making

One of the things I'm most proud of in ACF is my map generation algorithm. At its most basic, each planet map is a square tile grid,...

Filler Content

I've been taking it a little easy in the wake of Alpha; just one more game mode and some playtest-feedback-driven bug fixes over the...

Alpha Build is Live!

...And I promise it was done yesterday, but I had some unexpected problems with the build and distribution, so I left this announcement...

New Year's Update

There's no such thing as a holiday for a computer scientist. I've been a tenacious little monkey here at the end of 2018, and I just...

Optimization Tricks

Pre-Alpha launched last week, but I spent all of this one trying to solve lingering performance issues. When I first made the web build,...

Blasting Off!

Alien Cow Farm is now live! I'd recommend doing the download for the best performance, and please don't forget to fill out the gameplay...

The Road to Pre-Alpha

After the art issues which I'm coping with, the next biggest obstacle for me as a single-person studio was always going to be the actual...

Splitscreen

I knew from the start that I wanted Alien Cow Farm to be a couch-co-op multiplayer game, which meant it needed splitscreen. Unity makes...

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