A New Beginning
Alien Cow Farm has been out for over a week now and I'm still riding the excitement high. I've sold a few copies and it's on over 60...
Alien Cow Farm has been out for over a week now and I'm still riding the excitement high. I've sold a few copies and it's on over 60...
"So Zak, now that Alien Cow Farm is available on Steam, what are you going to do now?" "Uh...pray that it sells?" Even from the very...
We're mere hours from launch now, so I thought I'd take the time to reflect on the Alien Cow Farm project as a whole, and record some of...
Sorry for the recent radio silence; it's been pretty uneventful here. My Steam store page was approved about two weeks ago, and with...
If you're seriously looking to add Steam to your Unity game, then let me start by saying I cannot recommend in Principle's YouTube...
I've been very upfront about my goals for this game since the very beginning: the endgame is to get it onto Steam, and I'm now just about...
The ACF Zeta Build is complete! The Zeta Build is an unofficial "final" build that's got everything in it except for Steam functionality...
As of yesterday, all the music and sound effects for ACF are complete and in-game. Sound is another aspect that I previously knew very...
Sorry for the x-post. I took a much-needed break from my all-day, every-day Alien Cow Farm schedule this weekend to participate in...
Another aspect of my previous 3D games that I was always more than happy to push onto someone else, lighting and I have always shared a...
Time for another sneak peek at my fabulous artwork. The fourth map was just going to be a rather boring forest, until I had the idea to...
To wrap up my series on Vulcanix, there's one last thing I want to talk about: the cows. Ever since I first dreamed up this planet, I...
Today I'm going to talk about particle effects. Much like shaders, and really anything in Unity, you can achieve some really cool stuff...
If you haven't heard anything from me in a while, just go ahead and assume that I'm working on artwork again. My third map, Vulcanix, is...
Ever since beta dropped (and yes, the camera clipping fix did make it in, thanks for asking), I've been working exclusively on...
ACF's Beta build did indeed release on Monday, but I was waiting until I had the fancy launch trailer ready to go before making the...
With the completion of my second map, I feel ready to make my next (and last for real this time) public game release. My Trello board...
Ladies and gentlemen, the announcement you've all been waiting for: I am now officially the sole proprietor of my own company, ZWOLYA...
I'm still waiting on some confirmations before I can make my big mystery announcement, but in the meantime I thought you might enjoy...
I covered my cow AI last time, and for a while that was all my game had in it. Alien Cow Farm was always meant to shine as a...